April 6, 2026
I was hosting what seemed to be a playtest for an upcoming fighting game. Players had to manage a flowing energy resource that provided drawbacks both when it was empty or too abundant. Dispelling the energy called for a dance-like rhythm to the combat. The square button was for a Frame move which featured high stun attacks.
It was getting late and it was about time to start cleaning up the venue. People were taking some of the leftover food home while I gathered the sheets and carpets to wash. We were asked to fill out feedback forms for the game and I wrote about how the walking animations didn’t fit some of the characters.
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We were hanging out by the pool and took turns going down on each other.