March 5, 2017
I was thinking about watching the 2003 version of Fullmetal Alchemist. A video was playing on the projector as we talked about the industry*. It dubbed the “insomniac of insomnia” as an “anongniac”**. Someone commented about the countdown.
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We were playing a horror game where two hidden themes are decided at the beginning of the game. We had foolishly used up our ammo needlessly as new mobs spawned around us. One of the three had a large chainsaw. We ran up the ladder only to realize that the enemies could do so as well. As we pushed through the door in front of us, we could see that the platform ended a short distance ahead. “Do the thing” I said.
We hopped over the railing and stuck close to the platform, hoping that they would jump ahead and miss us. We were wrong.
– * I don’t remember if it was about anime or video games.** /əˈnɑŋniæk/