Archive for 2023-01-14 (1)

January 14, 2023

I was playtesting a new RPG that was set in a small medieval fantasy town surrounded by wilderness. The layout of the town and the woods around it was procedurally generated. There was a map overlay that revealed spots of interest in the town which revealed some interesting areas like a pigsty that was in a basement instead of being outdoors. Other players were looking for the most efficient way to grind experience from the wolves that respawned in nearby areas.

Read More...
1